#include #include #include #include typedef CGAL::Simple_cartesian Kernel; typedef Kernel::Point_2 Point_2;   int main() { Point_2 a(1,1), b(3, 3), c(5, 5); switch (CGAL::orientation(a, b, c)) { case CGAL::LEFT_TURN: std::cout << "Left turn."; break; case CGAL::RIGHT_TURN: std::cout << "Right turn."; break; case CGAL::COLLINEAR: std::cout << "The three points lie on a line."; break; } return 0; }