#include void display() { glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT); glColor3ub(255, 0, 0); glBegin(GL_LINES); glVertex2i(-80, -60); glVertex2i( 40, 40); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc,argv); glutInitWindowPosition(100, 100); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("OpenGL"); glMatrixMode(GL_PROJECTION); gluOrtho2D(-240, 240, -180, 180); glutDisplayFunc(display); glutMainLoop(); return 0; }